DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of GPU Programming. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Rendering, this book is a must-read.
My rating: 5 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about HLSL and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 5 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Game Development were particularly well-structured. Highly recommended for newcomers!
My rating: 3 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Ray Tracing and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 5 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to GPU Programming. A fantastic resource!
My rating: 4 out of 5 stars
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Shader Development. It's clear, concise, and packed with valuable insights.
My rating: 4 out of 5 stars
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to DirectX 12 is both innovative and practical. I've already recommended it to all my colleagues.
My rating: 4 out of 5 stars
A renowned expert in GPU Programming with over 30 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Abigail Lewis
DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Compute Shaders was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.
My rating: 4 out of 5 stars
Sebastian Scott
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.