DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of GPU Programming. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Shader Development approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 5 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Optimization, this book is a must-read.
My rating: 3 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing GPU Programming. It's clear, concise, and packed with valuable insights.
My rating: 5 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Compute Shaders. A fantastic resource!
My rating: 4 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Optimization were particularly well-structured. Highly recommended for newcomers!
My rating: 5 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 4 out of 5 stars
A renowned expert in Graphics Pipeline with over 20 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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David Scott
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Ray Tracing were particularly well-structured. Highly recommended for newcomers!
My rating: 3 out of 5 stars